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At Act 6 the game goes off the rails and throws seemingly every enemy in the game in your path. Much like Castlevania and similar titles you will immediately know when you have screwed up and infinite continues make it manageable. Yet despite all this the game still remains overwhelmingly fair. If you backtrack even a little they respawn as well which is annoying. There are plenty of bottomless pits and thin platforms with enemies waiting to know you backwards towards death. You really need to take things slow at first as enemies tend to spawn at a moment’s notice. Ninja Gaiden is a difficult game, not to the extent of Konami’s classic but close. But to get to that point requires a time investment. It’s almost poetic to watch someone skilled at the game (like me!) blow through it in one slick run. Once you know where every enemy is placed you can breeze through it at a nice clip. The level design is very measured like Castlevania but leaves room to make mistakes or improvise. Mastering the wall jump is crucial as the deeper you progress the more the game comes to rely on it.ĭue to the game’s pace it has a very interesting flow. With some skill you can climb on a single wall which is an incredibly useful skill. Ryu can stick to nearly any wall and rebound. But perhaps greatest example of Ryu’s dexterity is the wall jump. You retain some measure of control when airborne which is a god send. Ryu is much faster on his feet and agile like, uh, a ninja.
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While the mechanics are similar in terms of its pacing Ninja Gaiden is worlds apart. It’s so broken in fact that it isn’t available in every level. The caveat being you can no longer attack in the air without using some ninja magic. This bad boy pretty much makes you invincible and can shred a boss in seconds. The most devastating and potentially game breaking is the Jump and slash. The Fire Wheel is used to attack airborne enemies. The normal shuriken are a last resort since they are small and weak.
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The Windmill Shuriken is the most useful as you can jump over it infinitely to kill multiple enemies. There are four weapons in total with varying effects. The fire shield grants invincibility but at the cost of your current weapon.
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There are your standard point items, health potions, and the rare clock to stop time. Candles are replaced with various icons that hold the numerous weapons and items. Ninja magic is also performed the same, with ninjitsu replacing hearts. The UI is nearly identical and the game has many of the same enemy types, down to its equivalent of the medusa heads. I made the comparison to Castlevania because it is very apparent. Both of these elements are still enjoyable today although new players beware as the difficulty can be vicious. The NES game is one of the best action games for the system and was also ground breaking for its cutscenes and elaborate story. It is remembered more for its grizzly continue screen than anything else. It’s not that the arcade game was bad, it was just generic. Like many I played the Nintendo game first but even with that coloring my perspective it is a much better game than the coin op. Rather than a side scrolling brawler it is an action platformer eerily similar to Castlevania. Ninja Gaiden on the NES is a completely different animal from its arcade counterpart. This seemingly simple quest soon spirals into a world spanning journey to save the planet from the Jacquio, a demon from another world who plans to use two Demon statues to awaken an ancient evil and rule the world. Ryu later finds a letter from Ken telling him to find his archeological partner Walter if he should ever fall. Ken loses and seemingly dies in the process. The game’s story opens on a duel between two ninja, Ryu’s father Ken and an unknown figure. The game stars Ryu Hayabusa, who is on a mission of revenge. Ryu Hayabusa’s first adventure on the system is an undeniable classic and one of its best games. While Sega’s Shinobi commanded the lion’s share of attention when it came to ninja hijinks Ninja Gaiden was not far behind. For any other game that would be a blemish but in this case I kept trying because I loved the game so god damn much. That is due mostly to the unrelenting difficulty in its later parts. It is certainly the one I’ve probably dedicated the most time to. Ninja Gaiden is one of my favorite NES games of all time.